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WARDOGS Season 1 Changelog Explained: Every XP and Price Change, and What Hotfix #1 Did

The numbers that moved came with Season 1; neither patch since has changed an XP value or a price. BULKHEAD's full XP curve, the two XP payouts that were cut, every price change and every level move, plus what Hotfix #1 and Patch 0.11 did and when Season 02 starts.

Cumulative XP to reach each level, beta to Season 1. Below level 6 is unchanged.

Per-life vendor prices (what you pay each spawn):

One-off unlock fees (paid once, at the level gate):

Items that changed which level opens them. Career (Wardog level):

  • Sport Parachute: 36 → 35
  • Large (Ruck) Backpack: 56 → 55
  • 7.62x54mm AP: 83 → 82
  • 5.56mm AP: 85 → 83
  • Deagle: 90 → 85
  • Artillery Tank: 55 → 90
  • Medic: PP-19 50-round drum magazine 33 → 29. Support: Large Hammer 7 → 8. Driver: "rejigged to give a satisfying escalation through attack vehicles":

  • URAL: 4 → 3
  • Kodiak Assault (M249): 8 → 6
  • Dune Buggy: 10 → 8
  • Kodiak Flatbed (Pickup): 2 → 10
  • Large Supply Crate: 20 → 16
  • URAL Covered (Ural Defender): 30 → 18
  • URAL Attack (Ural Defender M249): 40 → 25
  • Humvee with minigun: 35 → 30
  • Heavy Tank (L2A6): Career 35 → Driver 35
  • Music Tape H: Pilot 28 → Driver 23
  • Not economy, but worth knowing: a church-roof exploit fixed; a new weighted report system so "repeat and bad faith reporters carry less influence", and cheater bans now announced in-server; a Z20 Lakota balance pass with a fix for sluggish pitch; helicopter input damping on every input device; turrets capped at a maximum rotation speed; 155mm, 122mm and flare deployables now take more loadout room; a DPI fix for tank aiming; a long list of crash fixes; DLSS frame generation can be toggled without a restart; and voice chat no longer cuts out permanently after a failed join.

    The 10 September client update forced every player to restart, then re-admitted them to the login queue in batches. It targeted three things: players unable to join servers, players kicked unexpectedly mid-match, and extended queue times. No balance, price or XP changes. BULKHEAD said it would be "working through the night" on it, and a day later announced 1.25 million copies sold.

    Patch 0.11 was announced on 12 September and went live after a one-hour maintenance window on Monday 14 September (08:00 UTC). Most of it is the server browser, which BULKHEAD admitted had left community servers "underserved":

  • Separate Community and Official browsers. Filters were removed from Official, since there are no modified official game modes to filter.
  • Text search and more reliable filtering for community servers, plus a Show Empty/Full toggle.
  • Community server IDs now survive map changes and restarts, so you can join a server by its ID.
  • More server capacity in Asia.
  • The economy parts are short. "Various cash exploits have been fixed", with no detail on which. As an apology for the browser, community servers paid a 5% end-of-match cash bonus for the week after the patch; that has ended. No XP value, vendor price or unlock fee moved.

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    WARDOGS Season 1 Changelog Explained: Every XP and Price Change, and What Hotfix #1 Did | XUZHAO