Cumulative XP to reach each level, beta to Season 1. Below level 6 is unchanged.
Per-life vendor prices (what you pay each spawn):
One-off unlock fees (paid once, at the level gate):
Items that changed which level opens them. Career (Wardog level):
Medic: PP-19 50-round drum magazine 33 → 29. Support: Large Hammer 7 → 8. Driver: "rejigged to give a satisfying escalation through attack vehicles":
Not economy, but worth knowing: a church-roof exploit fixed; a new weighted report system so "repeat and bad faith reporters carry less influence", and cheater bans now announced in-server; a Z20 Lakota balance pass with a fix for sluggish pitch; helicopter input damping on every input device; turrets capped at a maximum rotation speed; 155mm, 122mm and flare deployables now take more loadout room; a DPI fix for tank aiming; a long list of crash fixes; DLSS frame generation can be toggled without a restart; and voice chat no longer cuts out permanently after a failed join.
The 10 September client update forced every player to restart, then re-admitted them to the login queue in batches. It targeted three things: players unable to join servers, players kicked unexpectedly mid-match, and extended queue times. No balance, price or XP changes. BULKHEAD said it would be "working through the night" on it, and a day later announced 1.25 million copies sold.
Patch 0.11 was announced on 12 September and went live after a one-hour maintenance window on Monday 14 September (08:00 UTC). Most of it is the server browser, which BULKHEAD admitted had left community servers "underserved":
The economy parts are short. "Various cash exploits have been fixed", with no detail on which. As an apology for the browser, community servers paid a 5% end-of-match cash bonus for the week after the patch; that has ended. No XP value, vendor price or unlock fee moved.



