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Mistfall Hunter

Mistfall Hunter's October 15 Patch Is Bigger Than It Looks

Healing Elixirs now shrug off ranged chip damage, Mercenary can overdraw Energy to Block, and an Unstuck exploit is gone. A small patch with big PvP consequences, and the question it doesn't answer: when is Season 2?

Mistfall Hunter's 15 October update went live at 08:00 UTC with no downtime. Healing Elixirs no longer stop healing when a no-impact hit lands on you, Mercenary's Sword and Shield can now overdraw Energy to Block, and Combat Bags stack up to 20.

Until this patch, any damage cancelled a Healing Elixir's heal over time. That made the drink a coin flip for melee players: back off to heal, eat one cheap ranged poke, and the whole heal was gone. Now only hits with impact cancel it. These no longer do:

Read that list again. It's every ranged class's free chip damage. Bellring says outright that melee players were being "easily interrupted by basic ranged attacks". This is a direct transfer of power from backline to frontline in every re-engagement.

The class changes are short, but they point in one direction: reward skill, close loopholes.

The Mercenary change is an admission. Bellring raised Perfect Defense's Energy cost in an earlier balance pass, and parrying stopped paying. Letting Block dip into overdraft is the patch for its own patch. Notice what's missing, though: how far Block can overdraw. The AMA promised exact numbers "in a future season", and this post still has none.

Two lines near the bottom of the notes deserve more attention than the headline.

The Unstuck exploit is the big one. A menu button that frees you from a stun is a cheat in all but name, and in an extraction game a stun is often the fight. The gem bug was quieter but worse for traders: it ate real stock. If you lost gems listing in bulk, Bellring's post doesn't mention compensation.

That's a decent strike rate for a two-week turnaround. The trouble is that the biggest promises, better loot and a less grindy exchange shop, are all parked behind a season with no date.

It's the patch of a studio in repair mode. DevNote #9 already apologised for launch-day netcode and server performance; this update keeps chipping at the same list, one collision fix and one exploit at a time. That's the right priority. It just isn't news that brings players back.

Those numbers don't describe a dead game, and console players aren't in them. They describe a game that needs Season 2. Every event Bellring adds now runs "until the end of Season 1", with no date for when that is. Players will give a studio patience. They give it less when they can't see the finish line.

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Mistfall Hunter's October 15 Patch Is Bigger Than It Looks | XUZHAO